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hospital-rescue-app-v2/uni_modules/x-animation-s/utssdk/app-ios/index.uts
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2026-09-24 16:25:22 +08:00

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// import UniversalBlurHelper from 'uts.sdk.modules.utsXdBlur.UniversalBlurHelper';
import { hexToRgb } from '../libs/color.uts'
import {XDANIMATION_FLIP3D_OPTIONS,XDANIMATION_TRANSLATE_OPTIONS,XDANIMATION_ROTATE_OPTIONS,XDANIMATION_SCALE_OPTIONS} from "../interface.uts"
import { UIView } from 'UIKit';
import { CGFloat } from 'CoreFoundation';
import { CABasicAnimation } from "QuartzCore";
export class xAnimationS {
public static translate(opts:XDANIMATION_TRANSLATE_OPTIONS){
if(opts.ele == null) return
let view = (opts.ele as UniElement).getIOSView()! as UIView
let duration_s = ((opts.duration==null?1000:(opts.duration!))/1000).toDouble()
let delay_s = ((opts.delay==null?0:(opts.delay!))/1000).toDouble()
let translation_s = (opts.translation==null?0:(opts.translation!)).toInt()
let from_s = new CGFloat((opts.from==null?0:(opts.from!)))
let len_s = new CGFloat(opts.len==null?0:(opts.len!))
let loop_s = (opts.loop==null?0:(opts.loop!)).toInt()
xdAnimation.translate(
view=view,
duration=duration_s,
delay=delay_s,
translation=translation_s,
fromLen=from_s,
len=len_s,
loop=loop_s,
start=opts.start,
end=opts.end
)
}
public static rotate(opts:XDANIMATION_ROTATE_OPTIONS){
if(opts.ele == null) return
let view = (opts.ele as UniElement).getIOSView()! as UIView
let duration_s = ((opts.duration==null?1000:(opts.duration!))/1000).toDouble()
let delay_s = ((opts.delay==null?0:(opts.delay!))/1000).toDouble()
let from_s = new CGFloat((opts.from==null?0:(opts.from!)))
let deg_s = new CGFloat(opts.deg==null?360:(opts.deg!))
let loop_s = (opts.loop==null?0:(opts.loop!)).toInt()
xdAnimation.rotate(
view=view,
duration=duration_s,
delay=delay_s,
fromDeg=from_s,
deg=deg_s,
loop=loop_s,
start=opts.start,
end=opts.end
)
}
public static scale(opts:XDANIMATION_SCALE_OPTIONS){
if(opts.ele == null) return
let view = (opts.ele as UniElement).getIOSView()! as UIView
let duration_s = ((opts.duration==null?1000:(opts.duration!))/1000).toDouble()
let delay_s = ((opts.delay==null?0:(opts.delay!))/1000).toDouble()
let direction_s = (opts.direction==null?2:(opts.direction!)).toInt()
let from_s = new CGFloat((opts.from==null?0:(opts.from!)))
let scale_s = new CGFloat(opts.scale==null?1:(opts.scale!))
let loop_s = (opts.loop==null?0:(opts.loop!)).toInt()
xdAnimation.scale(
view=view,
duration=duration_s,
delay=delay_s,
direction = direction_s,
fromScale=from_s,
scale=scale_s,
loop=loop_s,
start=opts.start,
end=opts.end
)
}
public static flip3D(opts:XDANIMATION_FLIP3D_OPTIONS){
if(opts.ele == null) return
let view = (opts.ele as UniElement).getIOSView()! as UIView
let duration_s = ((opts.duration==null?1000:(opts.duration!))/1000).toDouble()
let delay_s = ((opts.delay==null?0:(opts.delay!))/1000).toDouble()
let axis_s = (opts.axis==null?1:(opts.axis!)).toInt()
let from_s = new CGFloat((opts.from==null?0:(opts.from!)))
let deg_s = new CGFloat(opts.deg==null?360:(opts.deg!))
let cameraDistance_s = new CGFloat((opts.cameraDistance==null?12:(opts.cameraDistance!)))
let scaleZ_s = new CGFloat(opts.scaleZ==null?0.5:(opts.scaleZ!))
let loop_s = (opts.loop==null?0:(opts.loop!)).toInt()
xdAnimation.flip3D(
view=view,
duration=duration_s,
delay=delay_s,
axis = axis_s,
fromDeg=from_s,
deg=deg_s,
loop=loop_s,
cameraDistance=cameraDistance_s,
scaleZ=scaleZ_s,
start=opts.start,
end=opts.end
)
}
public static clearAnimations(ele:UniElement|null,reset:boolean = true){
if(ele == null) return
let view = (ele as UniElement).getIOSView()! as UIView
// xdAnimation.clearAnimations(view,reset)
}
}