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import { XTREEFLAT_CONFIG, XTREEFLAT_CHILDREN, XTREEFLAT_LAYOUT } from "./interface.uts"
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import { hexToRgb } from "../../core/util/xCoreColorUtil.uts"
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import { XTREEFLAT_NODES } from "../../interface.uts"
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type XTREE_NODES_FLAT = {
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node : XTREEFLAT_CHILDREN;
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x : number;
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y : number;
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width : number;
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height : number;
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level : number;
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parent ?: XTREEFLAT_CHILDREN;
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}
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type XTREEFLAT_CONFIG_REAL = {
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width : number,
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height : number,
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bgColor : string,
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nodeBgColor : string,
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fontColor : string,
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fontSize : number,
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/** 统一连线颜色,不配置取节点的背景,如果节点背景也没设置取#333 */
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lineColor : string,
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/** 画板对象,必填写 **/
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canvas : CanvasContext,
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nodeInfo : NodeInfo,
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/** 绘制文本时的内边跑 */
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padding : number,
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/** 绘制项目是连接线上下项目或者左右项目的间距 */
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gutter : number,
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/** 父级与子级之间的连续长度 */
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parentLineGutter : number,
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/** 连线宽 */
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lineWidth : number,
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enbleOpenChildren : boolean,
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nodeRadius : number,
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/** 布局方式 */
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layout : XTREEFLAT_LAYOUT
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}
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type calculateNodeSize_return = { width : number, height : number }
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type xCalcListDataFun = (list : XTREEFLAT_NODES[]) => XTREEFLAT_CHILDREN[]
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type traverseFun = (node : XTREEFLAT_CHILDREN, level : number) => void
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type drawRealRect = { x : number, y : number, width : number, height : number }
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export class OrgChartRenderer {
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private ctx : CanvasRenderingContext2D;
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private nodes = [] as Array<XTREE_NODES_FLAT>;
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private offsetX = 0;
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private offsetY = 0;
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private config : XTREEFLAT_CONFIG_REAL
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private pixelRatio = 1;
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private levelMaxWidth = {} as UTSJSONObject
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private data = [] as XTREEFLAT_CHILDREN[]
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public scaleXY = 1.0;
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private nowSelectedNodes = null as null | XTREEFLAT_CHILDREN
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private nodesClick = (item : XTREEFLAT_CHILDREN) => { }
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constructor(xconfig : XTREEFLAT_CONFIG) {
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this.config = {
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width: xconfig?.width ?? 1000,
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height: xconfig?.height ?? 1000,
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bgColor: xconfig?.bgColor ?? 'rgba(0,0,0,0)',
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fontColor: xconfig?.fontColor ?? '#2f2943',
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lineColor: xconfig?.lineColor ?? 'rgb(220, 215, 255)',
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nodeBgColor: xconfig?.nodeBgColor ?? 'rgb(220, 215, 255)',
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padding: xconfig?.padding ?? 10,
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gutter: xconfig?.gutter ?? 12,
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nodeRadius: xconfig?.nodeRadius ?? 8,
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parentLineGutter: xconfig?.parentLineGutter ?? 30,
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enbleOpenChildren: xconfig?.enbleOpenChildren ?? true,
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lineWidth: xconfig?.lineWidth ?? 1.5,
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canvas: xconfig.canvas,
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nodeInfo: xconfig.nodeInfo,
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fontSize: xconfig?.fontSize ?? 13,
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layout: (xconfig?.layout ?? 'horizontal') as XTREEFLAT_LAYOUT,
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} as XTREEFLAT_CONFIG_REAL
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const canvasContext = this.config.canvas.getContext('2d')!;
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const canvas = canvasContext.canvas;
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// 处理高清屏逻辑
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const dpr = uni.getWindowInfo().pixelRatio;
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canvas.width = canvas.offsetWidth * dpr;
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canvas.height = canvas.offsetHeight * dpr;
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canvasContext.scale(dpr, dpr);
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this.ctx = canvasContext;
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this.pixelRatio = dpr;
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}
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public getDrawBounds() : drawRealRect {
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if (this.nodes.length === 0) {
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return {
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x: 0,
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y: 0,
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width: 0,
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height: 0
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} as drawRealRect
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}
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let minX = Infinity, minY = Infinity;
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let maxX = -Infinity, maxY = -Infinity;
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this.nodes.forEach(({ x, y, width, height }) => {
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// #ifndef APP-ANDROID
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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maxX = Math.max(maxX, (x + width));
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maxY = Math.max(maxY, (y + height));
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// #endif
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// #ifdef APP-ANDROID
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minX = Math.min(minX.toDouble(), x.toDouble()).toDouble();
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minY = Math.min(minY.toDouble(), y.toDouble()).toDouble();
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maxX = Math.max(maxX.toDouble(), (x + width).toDouble()).toDouble();
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maxY = Math.max(maxY.toDouble(), (y + height).toDouble()).toDouble();
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// #endif
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});
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// 加上偏移量得到实际绘制位置
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return {
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x: minX + this.offsetX,
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y: minY + this.offsetY,
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width: maxX - minX,
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height: maxY - minY
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} as drawRealRect
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}
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private wrapText(text : string, fontSize : number) : string[] {
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this.ctx.font = `${fontSize}px Arial`;
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const words = text.split('');
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const lines : string[] = [];
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let currentLine = '';
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// 每行最多8个字符
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const maxCharsPerLine = 8;
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for (let i = 0; i < words.length; i++) {
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if (currentLine.length >= maxCharsPerLine) {
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lines.push(currentLine);
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currentLine = '';
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}
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currentLine += words[i];
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}
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if (currentLine != '') {
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lines.push(currentLine);
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}
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return lines;
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}
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private calcMeasureText(text : string, fontSize : number) : number {
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let totalWidth = 0;
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// #ifdef APP-HARMONY
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for (let i = 0; i < text.length; i++) {
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const char = text.charAt(i);
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const charCode = char.charCodeAt(0);
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// 判断是否为中文字符(包括中文标点符号)
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// 中文字符的Unicode范围:0x4e00-0x9fff(基本汉字)
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// 中文标点符号:0x3000-0x303f, 0xff00-0xffef
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if ((charCode >= 0x4e00 && charCode <= 0x9fff) ||
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(charCode >= 0x3000 && charCode <= 0x303f) ||
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(charCode >= 0xff00 && charCode <= 0xffef)) {
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// 中文字符时取字号大小
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totalWidth += fontSize;
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} else {
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// 非中文符号时取字符数量*字号大小的一半
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totalWidth += fontSize * 0.5;
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}
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}
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// #endif
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return totalWidth;
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}
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private calculateNodeSize(node : XTREEFLAT_CHILDREN) : calculateNodeSize_return {
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const lines = this.wrapText(node.title, node.fontSize);
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this.ctx.font = `${node.fontSize}px Arial`;
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// 计算最宽的行的宽度
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let linesWidths : number[] = lines.map((line) : number => {
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let w = this.ctx.measureText(line).width;
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// #ifdef APP-HARMONY
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w = this.calcMeasureText(line,node.fontSize);
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// #endif
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return w;
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});
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const maxWidth = Math.max(...linesWidths);
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// 高度需要考虑行数和行间距
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const lineHeight = node.fontSize * 1.2; // 添加1.2倍行高
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const textHeight = lineHeight * lines.length;
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return {
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width: maxWidth + node.padding * 2, // 两侧添加padding
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height: textHeight + node.padding * 2 // 上下添加padding
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} as calculateNodeSize_return;
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}
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// 计算节点及其子树需要的总高度
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private calculateSubtreeHeight(node : XTREEFLAT_CHILDREN) : number {
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const nodeSize = this.calculateNodeSize(node);
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if (!node.opened || node.children.length == 0) {
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return nodeSize.height;
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}
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// 计算所有子节点的高度总和(包括间距)
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const childrenHeight = node.children.reduce((total, child, index) => {
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const childHeight = this.calculateSubtreeHeight(child);
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return total + childHeight + (index < node.children.length - 1 ? node.gutter : 0);
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}, 0);
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// 返回较大的值:节点自身高度,或子节点总高度
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return Math.max(nodeSize.height, childrenHeight);
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}
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// 收集各层级的最大宽度
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private collectLevelMaxWidth() {
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this.levelMaxWidth = {} as UTSJSONObject;
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let traverse = null as traverseFun | null;
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traverse = (node : XTREEFLAT_CHILDREN, level : number) => {
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const size = this.calculateNodeSize(node);
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const currentWidth = size.width;
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if (this.levelMaxWidth.get(level.toString()) == null) {
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this.levelMaxWidth.set(level.toString(), currentWidth)
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}
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let maxwidth = this.levelMaxWidth.get(level.toString())! as number;
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if (currentWidth > maxwidth) {
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this.levelMaxWidth.set(level.toString(), currentWidth)
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}
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if (node.opened && node.children.length > 0) {
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node.children.forEach(child => traverse!(child, level + 1));
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}
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};
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this.data.forEach(root => traverse!(root, 0));
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}
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private layoutNode(
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node : XTREEFLAT_CHILDREN,
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parentX : number,
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parentY : number,
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level : number,
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parent : XTREEFLAT_CHILDREN | null = null
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) {
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const size = this.calculateNodeSize(node);
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const nodeWidth = (this.levelMaxWidth.getNumber(level.toString()))!;
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const subtreeHeight = this.calculateSubtreeHeight(node);
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// 将节点添加到nodes数组,注意这里y坐标的计算
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this.nodes.push({
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node,
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x: parentX,
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y: parentY - size.height / 2, // 修改:直接使用节点自身高度居中
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width: nodeWidth,
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height: size.height,
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level,
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parent
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} as XTREE_NODES_FLAT);
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if (node.opened && node.children.length > 0) {
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// 计算所有子节点的总高度
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const totalChildrenHeight = node.children.reduce((total, child) => {
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return total + this.calculateSubtreeHeight(child);
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}, 0);
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// 添加子节点之间的间距
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const totalGutterHeight = (node.children.length - 1) * node.gutter;
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const totalHeight = totalChildrenHeight + totalGutterHeight;
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// 修改:计算子节点的起始y坐标,使其相对父节点居中
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let childY = parentY - totalHeight / 2;
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// 为每个子节点布局
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node.children.forEach((child, index) => {
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const childSubtreeHeight = this.calculateSubtreeHeight(child);
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// 修改:将子节点放置在计算好的位置上
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this.layoutNode(
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child,
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(parentX + nodeWidth + node.parentLineGutter),
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(childY + childSubtreeHeight / 2), // 修改:确保子节点在其分配空间内居中
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level + 1,
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node
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);
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// 更新下一个子节点的y坐标
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childY += childSubtreeHeight + node.gutter;
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});
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}
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}
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// 计算节点及其子树需要的总宽(用于垂直布局)
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private calculateSubtreeWidth(node : XTREEFLAT_CHILDREN) : number {
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const nodeSize = this.calculateNodeSize(node);
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if (!node.opened || node.children.length == 0) {
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return nodeSize.width;
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}
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const childrenWidth = node.children.reduce((total, child, index) => {
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const childWidth = this.calculateSubtreeWidth(child);
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return total + childWidth + (index < node.children.length - 1 ? node.gutter : 0);
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}, 0);
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return Math.max(nodeSize.width, childrenWidth);
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}
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// 垂直布局:同级左右排列,次级向下
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private layoutNodeVertical(
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node : XTREEFLAT_CHILDREN,
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parentCenterX : number,
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parentTopY : number,
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level : number,
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parent : XTREEFLAT_CHILDREN | null = null
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) {
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const size = this.calculateNodeSize(node);
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const nodeLeftX = parentCenterX - size.width / 2;
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this.nodes.push({
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node,
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x: nodeLeftX,
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y: parentTopY,
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width: size.width,
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height: size.height,
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level,
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parent
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} as XTREE_NODES_FLAT);
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if (node.opened && node.children.length > 0) {
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const totalChildrenWidth = node.children.reduce((total, child) => {
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return total + this.calculateSubtreeWidth(child);
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}, 0);
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const totalGutterWidth = (node.children.length - 1) * node.gutter;
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const totalWidth = totalChildrenWidth + totalGutterWidth;
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let childLeft = parentCenterX - totalWidth / 2;
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node.children.forEach((child) => {
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const childSubtreeWidth = this.calculateSubtreeWidth(child);
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const childCenterX = childLeft + childSubtreeWidth / 2;
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this.layoutNodeVertical(
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child,
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childCenterX,
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parentTopY + size.height + node.parentLineGutter,
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level + 1,
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node
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);
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childLeft += childSubtreeWidth + node.gutter;
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});
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}
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}
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private calculateLayout() {
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this.nodes = [];
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if (this.config.layout == 'horizontal') {
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this.collectLevelMaxWidth();
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const totalHeight = this.data.reduce((total, root, index) => {
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const subtreeHeight = this.calculateSubtreeHeight(root);
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return total + subtreeHeight + (index < this.data.length - 1 ? root.gutter : 0);
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}, 0);
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let startY = -totalHeight / 2;
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this.data.forEach((root) => {
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const subtreeHeight = this.calculateSubtreeHeight(root);
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this.layoutNode(
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root,
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0,
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startY + subtreeHeight / 2,
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0,
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null
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);
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startY += subtreeHeight + root.gutter;
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});
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} else {
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const totalWidth = this.data.reduce((total, root, index) => {
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const subtreeWidth = this.calculateSubtreeWidth(root);
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return total + subtreeWidth + (index < this.data.length - 1 ? root.gutter : 0);
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}, 0);
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let startX = -totalWidth / 2;
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this.data.forEach((root) => {
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const subtreeWidth = this.calculateSubtreeWidth(root);
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const rootCenterX = startX + subtreeWidth / 2;
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this.layoutNodeVertical(
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root,
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rootCenterX,
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0,
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0,
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null
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);
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startX += subtreeWidth + root.gutter;
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});
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}
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// 计算边界框并设置偏移
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let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
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this.nodes.forEach(({ x, y, width, height }) => {
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// #ifndef APP-ANDROID
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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maxX = Math.max(maxX, (x + width));
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maxY = Math.max(maxY, (y + height));
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// #endif
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// #ifdef APP-ANDROID
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minX = Math.min(minX.toDouble(), x.toDouble()).toDouble();
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minY = Math.min(minY.toDouble(), y.toDouble()).toDouble();
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maxX = Math.max(maxX.toDouble(), (x + width).toDouble()).toDouble();
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maxY = Math.max(maxY.toDouble(), (y + height).toDouble()).toDouble();
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// #endif
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});
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// 计算居中偏移
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this.offsetX = (this.config.width - (maxX - minX)) / 2 - minX;
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this.offsetY = (this.config.height - (maxY - minY)) / 2 - minY;
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}
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private drawConnections(nodeMeta : XTREE_NODES_FLAT) {
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const node = nodeMeta.node
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const x = nodeMeta.x
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const y = nodeMeta.y
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const width = nodeMeta.width
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const height = nodeMeta.height
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const level = nodeMeta.level
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const parent = nodeMeta.parent
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// 设置连接线样式
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this.ctx.strokeStyle = nodeMeta.node.bgColor;
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this.ctx.lineWidth = this.config.lineWidth;
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// 如果有父节点,绘制到父节点的连接(根据布局切换)
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if (parent != null && this.config.layout == 'horizontal') {
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const parentMetas = this.nodes.find((n) : boolean => n.node.id == parent.id);
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if (parentMetas != null) {
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const parentMeta = parentMetas!
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const startX = x;
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const startY = y + height / 2;
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const endX = parentMeta.x + parentMeta.width;
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const endY = parentMeta.y + parentMeta.height / 2;
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this.ctx.beginPath();
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this.ctx.moveTo(startX, startY);
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this.ctx.lineTo(startX - node.parentLineGutter / 2, startY);
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this.ctx.lineTo(startX - node.parentLineGutter / 2, endY);
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this.ctx.lineTo(endX, endY);
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this.ctx.stroke();
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}
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||||
}
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// vertical 模式下不需要在子节点中绘制到父节点的连接线
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||||
// 父节点会负责绘制到所有子节点的连接线
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||||
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||||
// 绘制同级节点之间的连接线
|
||||
if (this.config.layout == 'horizontal' && level == 0) {
|
||||
// 查找所有根节点
|
||||
const rootNodes = this.nodes.filter(n => n.level === 0);
|
||||
if (rootNodes.length > 1) {
|
||||
const index = rootNodes.findIndex(n => n.node === node);
|
||||
if (index > 0) {
|
||||
const prevNode = rootNodes[index - 1]!;
|
||||
const midY = (prevNode.y + prevNode.height / 2 + y + height / 2) / 2;
|
||||
|
||||
this.ctx.beginPath();
|
||||
|
||||
this.ctx.moveTo(prevNode.x + prevNode.width / 2, prevNode.y + prevNode.height / 2);
|
||||
this.ctx.lineTo(prevNode.x + prevNode.width / 2, midY);
|
||||
this.ctx.lineTo(x + width / 2, midY);
|
||||
this.ctx.lineTo(x + width / 2, y + height / 2);
|
||||
this.ctx.stroke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 绘制同级节点之间的连接线(垂直布局)
|
||||
if (this.config.layout == 'vertical' && level == 0) {
|
||||
// 查找所有根节点
|
||||
const rootNodes = this.nodes.filter(n => n.level === 0);
|
||||
if (rootNodes.length > 1) {
|
||||
const index = rootNodes.findIndex(n => n.node === node);
|
||||
if (index > 0) {
|
||||
const prevNode = rootNodes[index - 1]!;
|
||||
const midX = (prevNode.x + prevNode.width / 2 + x + width / 2) / 2;
|
||||
|
||||
this.ctx.beginPath();
|
||||
|
||||
this.ctx.moveTo(prevNode.x + prevNode.width / 2, prevNode.y + prevNode.height / 2);
|
||||
this.ctx.lineTo(midX, prevNode.y + prevNode.height / 2);
|
||||
this.ctx.lineTo(midX, y + height / 2);
|
||||
this.ctx.lineTo(x + width / 2, y + height / 2);
|
||||
this.ctx.stroke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 如果节点展开且有子节点,绘制子节点连接线
|
||||
if (node.opened && node.children.length > 0 && this.config.layout == 'horizontal') {
|
||||
const childNodes = this.nodes.filter(n => n.parent === node);
|
||||
if (childNodes.length > 0) {
|
||||
// 绘制垂直连接线
|
||||
const firstChild = childNodes[0]!;
|
||||
const lastChild = childNodes[childNodes.length - 1]!;
|
||||
const lineX = x + width + node.parentLineGutter / 2;
|
||||
|
||||
this.ctx.beginPath();
|
||||
|
||||
this.ctx.moveTo(lineX, firstChild.y + firstChild.height / 2);
|
||||
this.ctx.lineTo(lineX, lastChild.y + lastChild.height / 2);
|
||||
this.ctx.stroke();
|
||||
|
||||
// 绘制到每个子节点的水平连接线
|
||||
|
||||
childNodes.forEach(child => {
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(lineX, child.y + child.height / 2);
|
||||
this.ctx.lineTo(child.x, child.y + child.height / 2);
|
||||
this.ctx.stroke();
|
||||
});
|
||||
}
|
||||
}
|
||||
if (node.children.length > 0 && this.config.layout == 'vertical') {
|
||||
const childNodes = this.nodes.filter(n => n.parent === node);
|
||||
if (childNodes.length > 0) {
|
||||
const firstChild = childNodes[0]!;
|
||||
const lastChild = childNodes[childNodes.length - 1]!;
|
||||
const midY = y + height + node.parentLineGutter / 2;
|
||||
// 父竖线
|
||||
const parentCenterX = x + width / 2;
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(parentCenterX, y + height);
|
||||
this.ctx.lineTo(parentCenterX, midY);
|
||||
this.ctx.stroke();
|
||||
// 水平干线
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(firstChild.x + firstChild.width / 2, midY);
|
||||
this.ctx.lineTo(lastChild.x + lastChild.width / 2, midY);
|
||||
this.ctx.stroke();
|
||||
// 子竖线
|
||||
childNodes.forEach(child => {
|
||||
const childCenterX = child.x + child.width / 2;
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(childCenterX, child.y);
|
||||
this.ctx.lineTo(childCenterX, midY);
|
||||
this.ctx.stroke();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
drawRoundedRect(x : number, y : number, width : number, height : number, radius : number) {
|
||||
const ctx = this.ctx;
|
||||
ctx.beginPath();
|
||||
// 左上角开始
|
||||
ctx.moveTo(x + radius, y);
|
||||
// 上边 + 右上角圆弧
|
||||
ctx.arcTo(x + width, y, x + width, y + height, radius);
|
||||
// 右边 + 右下角圆弧
|
||||
ctx.arcTo(x + width, y + height, x, y + height, radius);
|
||||
// 下边 + 左下角圆弧
|
||||
ctx.arcTo(x, y + height, x, y, radius);
|
||||
// 左边 + 左上角圆弧
|
||||
ctx.arcTo(x, y, x + width, y, radius);
|
||||
ctx.closePath();
|
||||
ctx.fill(); // 或使用 stroke() 绘制边框
|
||||
}
|
||||
private draw() {
|
||||
this.ctx.clearRect(0, 0, this.config.width, this.config.height);
|
||||
this.ctx.fillStyle = this.config.bgColor;
|
||||
this.ctx.fillRect(0, 0, this.config.width, this.config.height);
|
||||
this.ctx.save();
|
||||
|
||||
this.ctx.translate(this.offsetX, this.offsetY);
|
||||
// 先绘制连接线
|
||||
this.nodes.forEach(nodeMeta => this.drawConnections(nodeMeta));
|
||||
// 再绘制节点(确保节点在连接线上层)
|
||||
this.nodes.forEach(nodeMeta => {
|
||||
const { node, x, y, width, height } = nodeMeta;
|
||||
|
||||
// 绘制选中状态
|
||||
if (node.selected) {
|
||||
this.ctx.fillStyle = node.lineColor;
|
||||
this.drawRoundedRect(x - 5, y - 5, width + 10, height + 10, this.config.nodeRadius)
|
||||
}
|
||||
|
||||
// 绘制背景
|
||||
this.ctx.fillStyle = node.bgColor;
|
||||
this.drawRoundedRect(x, y, width, height, this.config.nodeRadius)
|
||||
|
||||
// 绘制文本(使用换行)
|
||||
const lines = this.wrapText(node.title, node.fontSize);
|
||||
this.ctx.fillStyle = node.fontColor;
|
||||
this.ctx.font = `${node.fontSize}px Arial`;
|
||||
this.ctx.textBaseline = 'middle';
|
||||
|
||||
const lineHeight = node.fontSize * 1.2;
|
||||
|
||||
const totalTextHeight = lineHeight * lines.length;
|
||||
const textStartY = y + (height - totalTextHeight) / 2;
|
||||
|
||||
lines.forEach((line, index) => {
|
||||
|
||||
const lineY = textStartY + lineHeight * index + lineHeight / 2;
|
||||
let textWidth = this.ctx.measureText(line).width;
|
||||
// #ifdef APP-HARMONY
|
||||
textWidth = this.calcMeasureText(line,node.fontSize);
|
||||
// #endif
|
||||
const textX = x + (width - textWidth) / 2;
|
||||
this.ctx.fillText(line, textX, lineY);
|
||||
|
||||
});
|
||||
|
||||
|
||||
});
|
||||
|
||||
this.ctx.restore();
|
||||
}
|
||||
|
||||
|
||||
// 处理数据
|
||||
private updateData(list : XTREEFLAT_NODES[]) {
|
||||
let calcListData = null as xCalcListDataFun | null;
|
||||
let _this = this;
|
||||
calcListData = (datas : XTREEFLAT_NODES[]) : XTREEFLAT_CHILDREN[] => {
|
||||
if (datas.length == 0) return [] as XTREEFLAT_CHILDREN[];
|
||||
let tem = [] as XTREEFLAT_CHILDREN[]
|
||||
let calcfun = calcListData!
|
||||
for (let i = 0; i < datas.length; i++) {
|
||||
let item = datas[i];
|
||||
let children = item?.children ?? ([] as XTREEFLAT_NODES[])
|
||||
|
||||
let bgcolor = item?.bgColor ?? _this.config.nodeBgColor
|
||||
let rgba = hexToRgb(bgcolor)
|
||||
let lineColor = `rgba(${rgba.getNumber('r')},${rgba.getNumber('g')},${rgba.getNumber('b')},0.4)`
|
||||
tem.push({
|
||||
title: item.title,
|
||||
id: item?.id ?? ("xTreeFlatNodes-" + Math.random().toString(16).substring(4, 20)),
|
||||
fontColor: item?.fontColor ?? _this.config.fontColor,
|
||||
bgColor: bgcolor,
|
||||
lineColor: lineColor,
|
||||
padding: item?.padding ?? _this.config.padding,
|
||||
gutter: item?.gutter ?? _this.config.gutter,
|
||||
parentLineGutter: item?.parentLineGutter ?? _this.config.parentLineGutter,
|
||||
opened: item?.opened ?? true,
|
||||
disabled: item?.disabled ?? _this.config.enbleOpenChildren,
|
||||
selected: item?.selected ?? false,
|
||||
fontSize: item?.fontSize ?? _this.config.fontSize,
|
||||
children: calcfun(children)
|
||||
} as XTREEFLAT_CHILDREN)
|
||||
}
|
||||
return tem;
|
||||
}
|
||||
let calcfun = calcListData!
|
||||
this.data = calcfun(list)
|
||||
}
|
||||
|
||||
// 计算自动缩放比例
|
||||
private calculateAutoScale() : number {
|
||||
const bounds = this.getDrawBounds();
|
||||
if (bounds.width === 0 || bounds.height === 0) return 1.0;
|
||||
|
||||
// 考虑边距,留出10%的空间
|
||||
const padding = 0.1;
|
||||
const containerWidth = this.config.nodeInfo.width! * (1 - padding);
|
||||
const containerHeight = this.config.nodeInfo.height! * (1 - padding);
|
||||
|
||||
// 计算水平和垂直方向的缩放比例
|
||||
const scaleX = containerWidth / bounds.width;
|
||||
const scaleY = containerHeight / bounds.height;
|
||||
|
||||
// 取较小的缩放比例,确保完整显示
|
||||
return Math.min(scaleX, scaleY);
|
||||
}
|
||||
|
||||
// 设置缩放比例的公共方法
|
||||
public setScale(scale : number | null = null) {
|
||||
// 如果没有提供缩放比例,则自动计算
|
||||
this.scaleXY = scale == null ? this.calculateAutoScale() : (scale!);
|
||||
this.draw();
|
||||
}
|
||||
public addEventClick(e : UniPointerEvent, scrollTop : number, scrollLeft : number) {
|
||||
if (this.nodes.length == 0) return;
|
||||
let wintop = uni.getWindowInfo().windowTop;
|
||||
const containerX = e.clientX - (this.config.nodeInfo.left ?? 0)
|
||||
const containerY = e.clientY - (this.config.nodeInfo.top ?? 0) - wintop
|
||||
|
||||
const canvasX = (containerX) + scrollLeft - this.offsetX;
|
||||
const canvasY = (containerY) + scrollTop - this.offsetY;
|
||||
//是否命中了节点.0未操作,1命中,
|
||||
let isHit = false
|
||||
//检测点击的节点
|
||||
for (let i = 0; i < this.nodes.length; i++) {
|
||||
const meta = this.nodes[i];
|
||||
if (canvasX >= meta.x && canvasX <= meta.x + meta.width &&
|
||||
canvasY >= meta.y && canvasY <= meta.y + meta.height) {
|
||||
if (!meta.node.disabled) {
|
||||
meta.node.opened = !meta.node.opened;
|
||||
this.calculateLayout();
|
||||
}
|
||||
// 更新选中状态
|
||||
this.nodes.forEach(m => {
|
||||
m.node.selected = false
|
||||
if (m.node.id == meta.node.id) {
|
||||
m.node.selected = true;
|
||||
}
|
||||
});
|
||||
this.draw();
|
||||
isHit = true;
|
||||
this.nowSelectedNodes = meta.node
|
||||
//命中的情况下触发选中事件.
|
||||
this.nodesClick(meta.node)
|
||||
break;
|
||||
}
|
||||
}
|
||||
// 点击空白时,如果有选中的项目就清除所有选中,而且必须是未命中的情况
|
||||
if (this.nowSelectedNodes != null && !isHit) {
|
||||
this.nodes.forEach(m => {
|
||||
m.node.selected = false
|
||||
});
|
||||
|
||||
this.draw();
|
||||
}
|
||||
|
||||
if (!isHit) {
|
||||
this.nowSelectedNodes = null
|
||||
}
|
||||
|
||||
}
|
||||
public onListen(call : (item : XTREEFLAT_CHILDREN) => void) {
|
||||
this.nodesClick = call;
|
||||
}
|
||||
|
||||
public setData(newData : XTREEFLAT_NODES[]) {
|
||||
this.updateData(newData)
|
||||
this.calculateLayout();
|
||||
this.draw();
|
||||
// this.setScale()
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user