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hospital-rescue-app-v2/uni_modules/tmx-ui/components/x-tree-flat/draw.uts
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2026-09-24 16:25:22 +08:00

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import { XTREEFLAT_CONFIG, XTREEFLAT_CHILDREN, XTREEFLAT_LAYOUT } from "./interface.uts"
import { hexToRgb } from "../../core/util/xCoreColorUtil.uts"
import { XTREEFLAT_NODES } from "../../interface.uts"
type XTREE_NODES_FLAT = {
node : XTREEFLAT_CHILDREN;
x : number;
y : number;
width : number;
height : number;
level : number;
parent ?: XTREEFLAT_CHILDREN;
}
type XTREEFLAT_CONFIG_REAL = {
width : number,
height : number,
bgColor : string,
nodeBgColor : string,
fontColor : string,
fontSize : number,
/** 统一连线颜色,不配置取节点的背景,如果节点背景也没设置取#333 */
lineColor : string,
/** 画板对象,必填写 **/
canvas : CanvasContext,
nodeInfo : NodeInfo,
/** 绘制文本时的内边跑 */
padding : number,
/** 绘制项目是连接线上下项目或者左右项目的间距 */
gutter : number,
/** 父级与子级之间的连续长度 */
parentLineGutter : number,
/** 连线宽 */
lineWidth : number,
enbleOpenChildren : boolean,
nodeRadius : number,
/** 布局方式 */
layout : XTREEFLAT_LAYOUT
}
type calculateNodeSize_return = { width : number, height : number }
type xCalcListDataFun = (list : XTREEFLAT_NODES[]) => XTREEFLAT_CHILDREN[]
type traverseFun = (node : XTREEFLAT_CHILDREN, level : number) => void
type drawRealRect = { x : number, y : number, width : number, height : number }
export class OrgChartRenderer {
private ctx : CanvasRenderingContext2D;
private nodes = [] as Array<XTREE_NODES_FLAT>;
private offsetX = 0;
private offsetY = 0;
private config : XTREEFLAT_CONFIG_REAL
private pixelRatio = 1;
private levelMaxWidth = {} as UTSJSONObject
private data = [] as XTREEFLAT_CHILDREN[]
public scaleXY = 1.0;
private nowSelectedNodes = null as null | XTREEFLAT_CHILDREN
private nodesClick = (item : XTREEFLAT_CHILDREN) => { }
constructor(xconfig : XTREEFLAT_CONFIG) {
this.config = {
width: xconfig?.width ?? 1000,
height: xconfig?.height ?? 1000,
bgColor: xconfig?.bgColor ?? 'rgba(0,0,0,0)',
fontColor: xconfig?.fontColor ?? '#2f2943',
lineColor: xconfig?.lineColor ?? 'rgb(220, 215, 255)',
nodeBgColor: xconfig?.nodeBgColor ?? 'rgb(220, 215, 255)',
padding: xconfig?.padding ?? 10,
gutter: xconfig?.gutter ?? 12,
nodeRadius: xconfig?.nodeRadius ?? 8,
parentLineGutter: xconfig?.parentLineGutter ?? 30,
enbleOpenChildren: xconfig?.enbleOpenChildren ?? true,
lineWidth: xconfig?.lineWidth ?? 1.5,
canvas: xconfig.canvas,
nodeInfo: xconfig.nodeInfo,
fontSize: xconfig?.fontSize ?? 13,
layout: (xconfig?.layout ?? 'horizontal') as XTREEFLAT_LAYOUT,
} as XTREEFLAT_CONFIG_REAL
const canvasContext = this.config.canvas.getContext('2d')!;
const canvas = canvasContext.canvas;
// 处理高清屏逻辑
const dpr = uni.getWindowInfo().pixelRatio;
canvas.width = canvas.offsetWidth * dpr;
canvas.height = canvas.offsetHeight * dpr;
canvasContext.scale(dpr, dpr);
this.ctx = canvasContext;
this.pixelRatio = dpr;
}
public getDrawBounds() : drawRealRect {
if (this.nodes.length === 0) {
return {
x: 0,
y: 0,
width: 0,
height: 0
} as drawRealRect
}
let minX = Infinity, minY = Infinity;
let maxX = -Infinity, maxY = -Infinity;
this.nodes.forEach(({ x, y, width, height }) => {
// #ifndef APP-ANDROID
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, (x + width));
maxY = Math.max(maxY, (y + height));
// #endif
// #ifdef APP-ANDROID
minX = Math.min(minX.toDouble(), x.toDouble()).toDouble();
minY = Math.min(minY.toDouble(), y.toDouble()).toDouble();
maxX = Math.max(maxX.toDouble(), (x + width).toDouble()).toDouble();
maxY = Math.max(maxY.toDouble(), (y + height).toDouble()).toDouble();
// #endif
});
// 加上偏移量得到实际绘制位置
return {
x: minX + this.offsetX,
y: minY + this.offsetY,
width: maxX - minX,
height: maxY - minY
} as drawRealRect
}
private wrapText(text : string, fontSize : number) : string[] {
this.ctx.font = `${fontSize}px Arial`;
const words = text.split('');
const lines : string[] = [];
let currentLine = '';
// 每行最多8个字符
const maxCharsPerLine = 8;
for (let i = 0; i < words.length; i++) {
if (currentLine.length >= maxCharsPerLine) {
lines.push(currentLine);
currentLine = '';
}
currentLine += words[i];
}
if (currentLine != '') {
lines.push(currentLine);
}
return lines;
}
private calcMeasureText(text : string, fontSize : number) : number {
let totalWidth = 0;
// #ifdef APP-HARMONY
for (let i = 0; i < text.length; i++) {
const char = text.charAt(i);
const charCode = char.charCodeAt(0);
// 判断是否为中文字符(包括中文标点符号)
// 中文字符的Unicode范围:0x4e00-0x9fff(基本汉字)
// 中文标点符号:0x3000-0x303f, 0xff00-0xffef
if ((charCode >= 0x4e00 && charCode <= 0x9fff) ||
(charCode >= 0x3000 && charCode <= 0x303f) ||
(charCode >= 0xff00 && charCode <= 0xffef)) {
// 中文字符时取字号大小
totalWidth += fontSize;
} else {
// 非中文符号时取字符数量*字号大小的一半
totalWidth += fontSize * 0.5;
}
}
// #endif
return totalWidth;
}
private calculateNodeSize(node : XTREEFLAT_CHILDREN) : calculateNodeSize_return {
const lines = this.wrapText(node.title, node.fontSize);
this.ctx.font = `${node.fontSize}px Arial`;
// 计算最宽的行的宽度
let linesWidths : number[] = lines.map((line) : number => {
let w = this.ctx.measureText(line).width;
// #ifdef APP-HARMONY
w = this.calcMeasureText(line,node.fontSize);
// #endif
return w;
});
const maxWidth = Math.max(...linesWidths);
// 高度需要考虑行数和行间距
const lineHeight = node.fontSize * 1.2; // 添加1.2倍行高
const textHeight = lineHeight * lines.length;
return {
width: maxWidth + node.padding * 2, // 两侧添加padding
height: textHeight + node.padding * 2 // 上下添加padding
} as calculateNodeSize_return;
}
// 计算节点及其子树需要的总高度
private calculateSubtreeHeight(node : XTREEFLAT_CHILDREN) : number {
const nodeSize = this.calculateNodeSize(node);
if (!node.opened || node.children.length == 0) {
return nodeSize.height;
}
// 计算所有子节点的高度总和(包括间距)
const childrenHeight = node.children.reduce((total, child, index) => {
const childHeight = this.calculateSubtreeHeight(child);
return total + childHeight + (index < node.children.length - 1 ? node.gutter : 0);
}, 0);
// 返回较大的值:节点自身高度,或子节点总高度
return Math.max(nodeSize.height, childrenHeight);
}
// 收集各层级的最大宽度
private collectLevelMaxWidth() {
this.levelMaxWidth = {} as UTSJSONObject;
let traverse = null as traverseFun | null;
traverse = (node : XTREEFLAT_CHILDREN, level : number) => {
const size = this.calculateNodeSize(node);
const currentWidth = size.width;
if (this.levelMaxWidth.get(level.toString()) == null) {
this.levelMaxWidth.set(level.toString(), currentWidth)
}
let maxwidth = this.levelMaxWidth.get(level.toString())! as number;
if (currentWidth > maxwidth) {
this.levelMaxWidth.set(level.toString(), currentWidth)
}
if (node.opened && node.children.length > 0) {
node.children.forEach(child => traverse!(child, level + 1));
}
};
this.data.forEach(root => traverse!(root, 0));
}
private layoutNode(
node : XTREEFLAT_CHILDREN,
parentX : number,
parentY : number,
level : number,
parent : XTREEFLAT_CHILDREN | null = null
) {
const size = this.calculateNodeSize(node);
const nodeWidth = (this.levelMaxWidth.getNumber(level.toString()))!;
const subtreeHeight = this.calculateSubtreeHeight(node);
// 将节点添加到nodes数组,注意这里y坐标的计算
this.nodes.push({
node,
x: parentX,
y: parentY - size.height / 2, // 修改:直接使用节点自身高度居中
width: nodeWidth,
height: size.height,
level,
parent
} as XTREE_NODES_FLAT);
if (node.opened && node.children.length > 0) {
// 计算所有子节点的总高度
const totalChildrenHeight = node.children.reduce((total, child) => {
return total + this.calculateSubtreeHeight(child);
}, 0);
// 添加子节点之间的间距
const totalGutterHeight = (node.children.length - 1) * node.gutter;
const totalHeight = totalChildrenHeight + totalGutterHeight;
// 修改:计算子节点的起始y坐标,使其相对父节点居中
let childY = parentY - totalHeight / 2;
// 为每个子节点布局
node.children.forEach((child, index) => {
const childSubtreeHeight = this.calculateSubtreeHeight(child);
// 修改:将子节点放置在计算好的位置上
this.layoutNode(
child,
(parentX + nodeWidth + node.parentLineGutter),
(childY + childSubtreeHeight / 2), // 修改:确保子节点在其分配空间内居中
level + 1,
node
);
// 更新下一个子节点的y坐标
childY += childSubtreeHeight + node.gutter;
});
}
}
// 计算节点及其子树需要的总宽(用于垂直布局)
private calculateSubtreeWidth(node : XTREEFLAT_CHILDREN) : number {
const nodeSize = this.calculateNodeSize(node);
if (!node.opened || node.children.length == 0) {
return nodeSize.width;
}
const childrenWidth = node.children.reduce((total, child, index) => {
const childWidth = this.calculateSubtreeWidth(child);
return total + childWidth + (index < node.children.length - 1 ? node.gutter : 0);
}, 0);
return Math.max(nodeSize.width, childrenWidth);
}
// 垂直布局:同级左右排列,次级向下
private layoutNodeVertical(
node : XTREEFLAT_CHILDREN,
parentCenterX : number,
parentTopY : number,
level : number,
parent : XTREEFLAT_CHILDREN | null = null
) {
const size = this.calculateNodeSize(node);
const nodeLeftX = parentCenterX - size.width / 2;
this.nodes.push({
node,
x: nodeLeftX,
y: parentTopY,
width: size.width,
height: size.height,
level,
parent
} as XTREE_NODES_FLAT);
if (node.opened && node.children.length > 0) {
const totalChildrenWidth = node.children.reduce((total, child) => {
return total + this.calculateSubtreeWidth(child);
}, 0);
const totalGutterWidth = (node.children.length - 1) * node.gutter;
const totalWidth = totalChildrenWidth + totalGutterWidth;
let childLeft = parentCenterX - totalWidth / 2;
node.children.forEach((child) => {
const childSubtreeWidth = this.calculateSubtreeWidth(child);
const childCenterX = childLeft + childSubtreeWidth / 2;
this.layoutNodeVertical(
child,
childCenterX,
parentTopY + size.height + node.parentLineGutter,
level + 1,
node
);
childLeft += childSubtreeWidth + node.gutter;
});
}
}
private calculateLayout() {
this.nodes = [];
if (this.config.layout == 'horizontal') {
this.collectLevelMaxWidth();
const totalHeight = this.data.reduce((total, root, index) => {
const subtreeHeight = this.calculateSubtreeHeight(root);
return total + subtreeHeight + (index < this.data.length - 1 ? root.gutter : 0);
}, 0);
let startY = -totalHeight / 2;
this.data.forEach((root) => {
const subtreeHeight = this.calculateSubtreeHeight(root);
this.layoutNode(
root,
0,
startY + subtreeHeight / 2,
0,
null
);
startY += subtreeHeight + root.gutter;
});
} else {
const totalWidth = this.data.reduce((total, root, index) => {
const subtreeWidth = this.calculateSubtreeWidth(root);
return total + subtreeWidth + (index < this.data.length - 1 ? root.gutter : 0);
}, 0);
let startX = -totalWidth / 2;
this.data.forEach((root) => {
const subtreeWidth = this.calculateSubtreeWidth(root);
const rootCenterX = startX + subtreeWidth / 2;
this.layoutNodeVertical(
root,
rootCenterX,
0,
0,
null
);
startX += subtreeWidth + root.gutter;
});
}
// 计算边界框并设置偏移
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
this.nodes.forEach(({ x, y, width, height }) => {
// #ifndef APP-ANDROID
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, (x + width));
maxY = Math.max(maxY, (y + height));
// #endif
// #ifdef APP-ANDROID
minX = Math.min(minX.toDouble(), x.toDouble()).toDouble();
minY = Math.min(minY.toDouble(), y.toDouble()).toDouble();
maxX = Math.max(maxX.toDouble(), (x + width).toDouble()).toDouble();
maxY = Math.max(maxY.toDouble(), (y + height).toDouble()).toDouble();
// #endif
});
// 计算居中偏移
this.offsetX = (this.config.width - (maxX - minX)) / 2 - minX;
this.offsetY = (this.config.height - (maxY - minY)) / 2 - minY;
}
private drawConnections(nodeMeta : XTREE_NODES_FLAT) {
const node = nodeMeta.node
const x = nodeMeta.x
const y = nodeMeta.y
const width = nodeMeta.width
const height = nodeMeta.height
const level = nodeMeta.level
const parent = nodeMeta.parent
// 设置连接线样式
this.ctx.strokeStyle = nodeMeta.node.bgColor;
this.ctx.lineWidth = this.config.lineWidth;
// 如果有父节点,绘制到父节点的连接(根据布局切换)
if (parent != null && this.config.layout == 'horizontal') {
const parentMetas = this.nodes.find((n) : boolean => n.node.id == parent.id);
if (parentMetas != null) {
const parentMeta = parentMetas!
const startX = x;
const startY = y + height / 2;
const endX = parentMeta.x + parentMeta.width;
const endY = parentMeta.y + parentMeta.height / 2;
this.ctx.beginPath();
this.ctx.moveTo(startX, startY);
this.ctx.lineTo(startX - node.parentLineGutter / 2, startY);
this.ctx.lineTo(startX - node.parentLineGutter / 2, endY);
this.ctx.lineTo(endX, endY);
this.ctx.stroke();
}
}
// vertical 模式下不需要在子节点中绘制到父节点的连接线
// 父节点会负责绘制到所有子节点的连接线
// 绘制同级节点之间的连接线
if (this.config.layout == 'horizontal' && level == 0) {
// 查找所有根节点
const rootNodes = this.nodes.filter(n => n.level === 0);
if (rootNodes.length > 1) {
const index = rootNodes.findIndex(n => n.node === node);
if (index > 0) {
const prevNode = rootNodes[index - 1]!;
const midY = (prevNode.y + prevNode.height / 2 + y + height / 2) / 2;
this.ctx.beginPath();
this.ctx.moveTo(prevNode.x + prevNode.width / 2, prevNode.y + prevNode.height / 2);
this.ctx.lineTo(prevNode.x + prevNode.width / 2, midY);
this.ctx.lineTo(x + width / 2, midY);
this.ctx.lineTo(x + width / 2, y + height / 2);
this.ctx.stroke();
}
}
}
// 绘制同级节点之间的连接线(垂直布局)
if (this.config.layout == 'vertical' && level == 0) {
// 查找所有根节点
const rootNodes = this.nodes.filter(n => n.level === 0);
if (rootNodes.length > 1) {
const index = rootNodes.findIndex(n => n.node === node);
if (index > 0) {
const prevNode = rootNodes[index - 1]!;
const midX = (prevNode.x + prevNode.width / 2 + x + width / 2) / 2;
this.ctx.beginPath();
this.ctx.moveTo(prevNode.x + prevNode.width / 2, prevNode.y + prevNode.height / 2);
this.ctx.lineTo(midX, prevNode.y + prevNode.height / 2);
this.ctx.lineTo(midX, y + height / 2);
this.ctx.lineTo(x + width / 2, y + height / 2);
this.ctx.stroke();
}
}
}
// 如果节点展开且有子节点,绘制子节点连接线
if (node.opened && node.children.length > 0 && this.config.layout == 'horizontal') {
const childNodes = this.nodes.filter(n => n.parent === node);
if (childNodes.length > 0) {
// 绘制垂直连接线
const firstChild = childNodes[0]!;
const lastChild = childNodes[childNodes.length - 1]!;
const lineX = x + width + node.parentLineGutter / 2;
this.ctx.beginPath();
this.ctx.moveTo(lineX, firstChild.y + firstChild.height / 2);
this.ctx.lineTo(lineX, lastChild.y + lastChild.height / 2);
this.ctx.stroke();
// 绘制到每个子节点的水平连接线
childNodes.forEach(child => {
this.ctx.beginPath();
this.ctx.moveTo(lineX, child.y + child.height / 2);
this.ctx.lineTo(child.x, child.y + child.height / 2);
this.ctx.stroke();
});
}
}
if (node.children.length > 0 && this.config.layout == 'vertical') {
const childNodes = this.nodes.filter(n => n.parent === node);
if (childNodes.length > 0) {
const firstChild = childNodes[0]!;
const lastChild = childNodes[childNodes.length - 1]!;
const midY = y + height + node.parentLineGutter / 2;
// 父竖线
const parentCenterX = x + width / 2;
this.ctx.beginPath();
this.ctx.moveTo(parentCenterX, y + height);
this.ctx.lineTo(parentCenterX, midY);
this.ctx.stroke();
// 水平干线
this.ctx.beginPath();
this.ctx.moveTo(firstChild.x + firstChild.width / 2, midY);
this.ctx.lineTo(lastChild.x + lastChild.width / 2, midY);
this.ctx.stroke();
// 子竖线
childNodes.forEach(child => {
const childCenterX = child.x + child.width / 2;
this.ctx.beginPath();
this.ctx.moveTo(childCenterX, child.y);
this.ctx.lineTo(childCenterX, midY);
this.ctx.stroke();
});
}
}
}
drawRoundedRect(x : number, y : number, width : number, height : number, radius : number) {
const ctx = this.ctx;
ctx.beginPath();
// 左上角开始
ctx.moveTo(x + radius, y);
// 上边 + 右上角圆弧
ctx.arcTo(x + width, y, x + width, y + height, radius);
// 右边 + 右下角圆弧
ctx.arcTo(x + width, y + height, x, y + height, radius);
// 下边 + 左下角圆弧
ctx.arcTo(x, y + height, x, y, radius);
// 左边 + 左上角圆弧
ctx.arcTo(x, y, x + width, y, radius);
ctx.closePath();
ctx.fill(); // 或使用 stroke() 绘制边框
}
private draw() {
this.ctx.clearRect(0, 0, this.config.width, this.config.height);
this.ctx.fillStyle = this.config.bgColor;
this.ctx.fillRect(0, 0, this.config.width, this.config.height);
this.ctx.save();
this.ctx.translate(this.offsetX, this.offsetY);
// 先绘制连接线
this.nodes.forEach(nodeMeta => this.drawConnections(nodeMeta));
// 再绘制节点(确保节点在连接线上层)
this.nodes.forEach(nodeMeta => {
const { node, x, y, width, height } = nodeMeta;
// 绘制选中状态
if (node.selected) {
this.ctx.fillStyle = node.lineColor;
this.drawRoundedRect(x - 5, y - 5, width + 10, height + 10, this.config.nodeRadius)
}
// 绘制背景
this.ctx.fillStyle = node.bgColor;
this.drawRoundedRect(x, y, width, height, this.config.nodeRadius)
// 绘制文本(使用换行)
const lines = this.wrapText(node.title, node.fontSize);
this.ctx.fillStyle = node.fontColor;
this.ctx.font = `${node.fontSize}px Arial`;
this.ctx.textBaseline = 'middle';
const lineHeight = node.fontSize * 1.2;
const totalTextHeight = lineHeight * lines.length;
const textStartY = y + (height - totalTextHeight) / 2;
lines.forEach((line, index) => {
const lineY = textStartY + lineHeight * index + lineHeight / 2;
let textWidth = this.ctx.measureText(line).width;
// #ifdef APP-HARMONY
textWidth = this.calcMeasureText(line,node.fontSize);
// #endif
const textX = x + (width - textWidth) / 2;
this.ctx.fillText(line, textX, lineY);
});
});
this.ctx.restore();
}
// 处理数据
private updateData(list : XTREEFLAT_NODES[]) {
let calcListData = null as xCalcListDataFun | null;
let _this = this;
calcListData = (datas : XTREEFLAT_NODES[]) : XTREEFLAT_CHILDREN[] => {
if (datas.length == 0) return [] as XTREEFLAT_CHILDREN[];
let tem = [] as XTREEFLAT_CHILDREN[]
let calcfun = calcListData!
for (let i = 0; i < datas.length; i++) {
let item = datas[i];
let children = item?.children ?? ([] as XTREEFLAT_NODES[])
let bgcolor = item?.bgColor ?? _this.config.nodeBgColor
let rgba = hexToRgb(bgcolor)
let lineColor = `rgba(${rgba.getNumber('r')},${rgba.getNumber('g')},${rgba.getNumber('b')},0.4)`
tem.push({
title: item.title,
id: item?.id ?? ("xTreeFlatNodes-" + Math.random().toString(16).substring(4, 20)),
fontColor: item?.fontColor ?? _this.config.fontColor,
bgColor: bgcolor,
lineColor: lineColor,
padding: item?.padding ?? _this.config.padding,
gutter: item?.gutter ?? _this.config.gutter,
parentLineGutter: item?.parentLineGutter ?? _this.config.parentLineGutter,
opened: item?.opened ?? true,
disabled: item?.disabled ?? _this.config.enbleOpenChildren,
selected: item?.selected ?? false,
fontSize: item?.fontSize ?? _this.config.fontSize,
children: calcfun(children)
} as XTREEFLAT_CHILDREN)
}
return tem;
}
let calcfun = calcListData!
this.data = calcfun(list)
}
// 计算自动缩放比例
private calculateAutoScale() : number {
const bounds = this.getDrawBounds();
if (bounds.width === 0 || bounds.height === 0) return 1.0;
// 考虑边距,留出10%的空间
const padding = 0.1;
const containerWidth = this.config.nodeInfo.width! * (1 - padding);
const containerHeight = this.config.nodeInfo.height! * (1 - padding);
// 计算水平和垂直方向的缩放比例
const scaleX = containerWidth / bounds.width;
const scaleY = containerHeight / bounds.height;
// 取较小的缩放比例,确保完整显示
return Math.min(scaleX, scaleY);
}
// 设置缩放比例的公共方法
public setScale(scale : number | null = null) {
// 如果没有提供缩放比例,则自动计算
this.scaleXY = scale == null ? this.calculateAutoScale() : (scale!);
this.draw();
}
public addEventClick(e : UniPointerEvent, scrollTop : number, scrollLeft : number) {
if (this.nodes.length == 0) return;
let wintop = uni.getWindowInfo().windowTop;
const containerX = e.clientX - (this.config.nodeInfo.left ?? 0)
const containerY = e.clientY - (this.config.nodeInfo.top ?? 0) - wintop
const canvasX = (containerX) + scrollLeft - this.offsetX;
const canvasY = (containerY) + scrollTop - this.offsetY;
//是否命中了节点.0未操作,1命中,
let isHit = false
//检测点击的节点
for (let i = 0; i < this.nodes.length; i++) {
const meta = this.nodes[i];
if (canvasX >= meta.x && canvasX <= meta.x + meta.width &&
canvasY >= meta.y && canvasY <= meta.y + meta.height) {
if (!meta.node.disabled) {
meta.node.opened = !meta.node.opened;
this.calculateLayout();
}
// 更新选中状态
this.nodes.forEach(m => {
m.node.selected = false
if (m.node.id == meta.node.id) {
m.node.selected = true;
}
});
this.draw();
isHit = true;
this.nowSelectedNodes = meta.node
//命中的情况下触发选中事件.
this.nodesClick(meta.node)
break;
}
}
// 点击空白时,如果有选中的项目就清除所有选中,而且必须是未命中的情况
if (this.nowSelectedNodes != null && !isHit) {
this.nodes.forEach(m => {
m.node.selected = false
});
this.draw();
}
if (!isHit) {
this.nowSelectedNodes = null
}
}
public onListen(call : (item : XTREEFLAT_CHILDREN) => void) {
this.nodesClick = call;
}
public setData(newData : XTREEFLAT_NODES[]) {
this.updateData(newData)
this.calculateLayout();
this.draw();
// this.setScale()
}
}