// import UniversalBlurHelper from 'uts.sdk.modules.utsXdBlur.UniversalBlurHelper'; import Color from 'android.graphics.Color'; import { hexToRgb } from '../libs/color.uts' import View from 'android.view.View'; import xdAnimation from 'uts.sdk.modules.utsXdxdAnimation.xdAnimation'; import {XDANIMATION_FLIP3D_OPTIONS,XDANIMATION_TRANSLATE_OPTIONS,XDANIMATION_ROTATE_OPTIONS,XDANIMATION_SCALE_OPTIONS} from "../interface.uts" export class xAnimationS { public static translate(opts:XDANIMATION_TRANSLATE_OPTIONS){ if(opts.ele == null) return let view = (opts.ele as UniElement).getAndroidView()! as View let duration_s = (opts?.duration??1000).toLong() let delay_s = (opts?.delay??0).toLong() let translation_s = (opts?.translation??0).toInt() let fromlen_s = (opts?.from??360).toFloat() let len_s = (opts?.len??360).toFloat() let loop_s = (opts?.loop??0).toInt() xdAnimation.translate(view,duration_s,delay_s,translation_s,fromlen_s,len_s,loop_s,opts?.start,opts?.end) } public static rotate(opts:XDANIMATION_ROTATE_OPTIONS){ if(opts.ele == null) return let view = (opts.ele as UniElement).getAndroidView()! as View let duration_s = (opts?.duration??1000).toLong() let delay_s = (opts?.delay??0).toLong() let from_s = (opts?.from??0).toFloat() let deg_s = (opts?.deg??360).toFloat() let loop_s = (opts?.loop??0).toInt() xdAnimation.rotate(view,duration_s,delay_s,from_s,deg_s,loop_s,opts?.start,opts?.end) } public static scale(opts:XDANIMATION_SCALE_OPTIONS){ if(opts.ele == null) return let view = (opts.ele as UniElement).getAndroidView()! as View let duration_s = (opts?.duration??1000).toLong() let delay_s = (opts?.delay??0).toLong() let direction_s = (opts?.direction??2).toInt() let scale_s = (opts?.scale??1).toFloat() let from_s = (opts?.from??0).toFloat() let loop_s = (opts?.loop??0).toInt() xdAnimation.scale(view,duration_s,delay_s,direction_s,from_s,scale_s,loop_s,opts?.start,opts?.end) } public static flip3D(opts:XDANIMATION_FLIP3D_OPTIONS){ if(opts.ele == null) return let view = (opts.ele as UniElement).getAndroidView()! as View let duration_s = (opts?.duration??1000).toLong() let delay_s = (opts?.delay??0).toLong() let axis_s = (opts?.axis??1).toInt() let from_s = (opts?.from??0).toFloat() let deg_s = (opts?.deg??360).toFloat() let loop_s = (opts?.loop??0).toInt() let cameraDistance_s = (opts?.cameraDistance??12).toFloat() let scaleZ_s = (opts?.scaleZ??0.5).toFloat() xdAnimation.flip3D(view,duration_s,delay_s,axis_s,from_s,deg_s,loop_s,cameraDistance_s,scaleZ_s,opts?.start,opts?.end) } public static clearAnimations(ele:UniElement|null,reset:boolean = true){ if(ele == null) return let view = (ele as UniElement).getAndroidView()! as View xdAnimation.clearAnimations(view,reset) } }