import { hexToRgb } from '../libs/color.uts' import { xdAnimation } from './xdAnimation.uts'; export { XDANIMATION_FLIP3D_OPTIONS, XDANIMATION_TRANSLATE_OPTIONS, XDANIMATION_ROTATE_OPTIONS, XDANIMATION_SCALE_OPTIONS } from "../interface.uts" export class xAnimationS { public static translate(opts : XDANIMATION_TRANSLATE_OPTIONS) { if (opts.ele == null) return let view = opts.ele as HTMLElement let duration_s = (opts?.duration ?? 1000) let delay_s = (opts?.delay ?? 0) let translation_s = (opts?.translation ?? 0) let fromlen_s = (opts?.from ?? 360) let len_s = (opts?.len ?? 360) let loop_s = (opts?.loop ?? 0) xdAnimation.translate(view, duration_s, delay_s, translation_s, fromlen_s, len_s, loop_s, opts?.start, opts?.end) } public static rotate(opts : XDANIMATION_ROTATE_OPTIONS) { if (opts.ele == null) return let view = opts.ele as HTMLElement let duration_s = (opts?.duration ?? 1000) let delay_s = (opts?.delay ?? 0) let from_s = (opts?.from ?? 0) let deg_s = (opts?.deg ?? 360) let loop_s = (opts?.loop ?? 0) xdAnimation.rotate(view, duration_s, delay_s, from_s, deg_s, loop_s, opts?.start, opts?.end) } public static scale(opts : XDANIMATION_SCALE_OPTIONS) { if (opts.ele == null) return let view = opts.ele as HTMLElement let duration_s = (opts?.duration ?? 1000) let delay_s = (opts?.delay ?? 0) let direction_s = (opts?.direction ?? 2) let scale_s = (opts?.scale ?? 1) let from_s = (opts?.from ?? 0) let loop_s = (opts?.loop ?? 0) xdAnimation.scale(view, duration_s, delay_s, direction_s, from_s, scale_s, loop_s, opts?.start, opts?.end) } public static flip3D(opts : XDANIMATION_FLIP3D_OPTIONS) { if (opts.ele == null) return let view = opts.ele as HTMLElement let duration_s = (opts?.duration ?? 1000) let delay_s = (opts?.delay ?? 0) let axis_s = (opts?.axis ?? 1) let from_s = (opts?.from ?? 0) let deg_s = (opts?.deg ?? 360) let loop_s = (opts?.loop ?? 0) let cameraDistance_s = (opts?.cameraDistance ?? 12) let scaleZ_s = (opts?.scaleZ ?? 0.5) xdAnimation.flip3D(view, duration_s, delay_s, axis_s, from_s, deg_s, loop_s, cameraDistance_s, scaleZ_s, opts?.start, opts?.end) } public static clearAnimations(ele : UniElement | null, reset : boolean = true) { if (ele == null) return let view = ele as HTMLElement xdAnimation.clearAnimations(view,reset) } }