type callbackFunType = (x:number)=>number let kSplineTableSize = 11; let kSampleStepSize = 1.0 / (kSplineTableSize - 1.0); function A(aA1:number, aA2:number):number { return 1.0 - 3.0 * aA2 + 3.0 * aA1 } function B(aA1:number, aA2:number):number { return 3.0 * aA2 - 6.0 * aA1 } function C(aA1:number):number { return 3.0 * aA1 } function calcBezier(aT:number, aA1:number, aA2:number):number { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT } function getSlope(aT:number, aA1:number, aA2:number):number { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1) } function binarySubdivide(aX:number, aA:number, aB:number, mX1:number, mX2:number):number { let currentX = 0; let currentT = 0; let i = 0; do { currentT = aA + (aB - aA) / 2.0; currentX = calcBezier(currentT, mX1, mX2) - aX; if (currentX > 0.0) { aB = currentT; } else { aA = currentT; } } while (Math.abs(currentX) > 0.0000001 && ++i < 10); return currentT; } function newtonRaphsonIterate(aX:number, aGuessT:number, mX1:number, mX2:number):number { let pat = aGuessT; for (let i = 0; i < 4; ++i) { let currentSlope = getSlope(aGuessT, mX1, mX2); if (currentSlope == 0.0) { return aGuessT; } let currentX = calcBezier(aGuessT, mX1, mX2) - aX; pat -= currentX / currentSlope; } return pat; } function bezier(mX1:number, mY1:number, mX2:number, mY2:number):callbackFunType|null { if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) { return null; } let sampleValues:number[] = []; if (mX1 != mY1 || mX2 != mY2) { for (let i = 0; i < kSplineTableSize; ++i) { sampleValues.push(calcBezier(i * kSampleStepSize, mX1, mX2)) } } function getTForX(aX:number):number { let intervalStart = 0; let currentSample = 1; let lastSample = kSplineTableSize - 1; for (; currentSample != lastSample && sampleValues[currentSample] <= aX; ++currentSample) { intervalStart += kSampleStepSize; } --currentSample; let dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]); let guessForT:number = intervalStart + dist * kSampleStepSize; let initialSlope = getSlope(guessForT, mX1, mX2); if (initialSlope >= 0.001) { return newtonRaphsonIterate(aX, guessForT, mX1, mX2); } else if (initialSlope == 0.0) { return guessForT; } return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2); } return function (x:number):number { if (mX1 == mY1 && mX2 == mY2) { return x; } if (x == 0 || x == 1) { return x; } return calcBezier(getTForX(x), mY1, mY2); } } export default bezier