This commit is contained in:
2026-09-24 16:25:22 +08:00
commit 7428184f01
1198 changed files with 314515 additions and 0 deletions
@@ -0,0 +1,489 @@
<script lang="ts" setup>
import { ref, computed, onMounted, onBeforeUnmount, watch } from "vue"
import { type PropType } from "vue"
import { getUid, rpx2px } from "../../core/util/xCoreUtil.uts"
import { getDefaultColor } from "../../core/util/xCoreColorUtil.uts"
import { checkIsCssUnit } from "../../core/util/xCoreUtil.uts"
import { xConfig } from "../../config/xConfig.uts"
type POSITION_TYPE_XY = {
x : number,
y : number
}
/**
* @name 浮球 xFloatButton
* @description 可以左右四个角定位放置,自动靠边吸咐,也可自由拖动放置。
* @page /pages/index/float-button
* @category 反馈组件
* @constant 平台兼容
* | Harmony | H5 | andriod | IOS | 小程序 | UTS | UNIAPP-X SDK | version |
| --- | --- | --- | --- | --- | --- | --- | --- |
| ☑ | ☑ | ☑️ | ☑️ | ☑️ | ☑️ | 4.76+ | 1.1.18 |
*/
defineOptions({name:"xFloatButton"})
const emits = defineEmits([
/**
* 点击组件时触发
*/
'click',
/**
* 长按组件时触发大于500ms
*/
'longpress',
/**
* 坐标改变时触发
* @param {number[]} x,y坐标信息
*/
'change',
/**
* 动态修改当前的位置
* 等同v-model:offset具体见offset属性那。
*/
'update:offset'
])
type xFloatButtonPropsType = {
duration: number,
/**
* 松开后,如果是吸附adsorption为true的话,吸附在两边的位置时的距离边界的距离。
* 单位为px,左右的安全距离.
*/
threshold: number,
/**
* 单位为px,顶部的安全距离
*/
thresholdTop: number,
/**
* 单位为px,底部的安全距离
*/
thresholdBottom: number,
/**
* 圆角,空值时取全局的drawr圆角。
*/
round: string,
/**
* 自己定义位置:以可视范围内的左上角算起。如何自己定义位置时
* 需要计算屏幕坐标时请使用uni.getWindowInfo()
* 来获取可视屏幕的宽和高定位你自己需要的自由位置
* 可以v-model:offset="[x,y]"来动态更改其位置。
* 我预置了以下几种常见模式:
* [-1,-1]会在右下角。会让出threshold边界距离
* [-2,-2]会在左下角。会让出threshold边界距离
* [-3,-3]会在左上角。会让出threshold边界距离
* [-4,-4]会在右上角。会让出threshold边界距离
* [-5,-5]会在底部居中。会让出threshold边界距离
*/
offset: number[],
/**
* 背景,支持渐变值如:linear-gradient(to left, #FFED46, #FF7EC7)
* 默认空值,取全局主题值。
*/
bgColor: string,
/**
* 宽
*/
width: string,
/**
* 高
*/
height: string,
/**
* 是否开启吸附在两边。
* 如果设置为false,可以自由拖动在屏幕上。
*/
adsorption: boolean,
/**
* 是否禁止拖动。
*/
disabled: boolean,
/**
* 层级
*/
zIndex: number,
}
const props = withDefaults(defineProps<xFloatButtonPropsType>(), {
duration: 650,
threshold: 12,
thresholdTop: 0,
thresholdBottom: 12,
round: "64",
offset: (): number[] => [-1, -1] as number[],
bgColor: "",
width: '50px',
height: '50px',
adsorption: true,
disabled: false,
zIndex: 87,
})
// refs (data)
const id = ref<string>(("xFloatButtonId-" + getUid()) as string)
const _x = ref(0)
const _y = ref(0)
const winHeight = ref(0)
const winWidth = ref(0)
const nowXy = ref<number[]>([0, 0])
const windtop = ref(0)
const isMoveing = ref(false)
const dateTime = ref(0)
const diffX = ref(0)
const _real_X = ref(0)
const _real_Y = ref(0)
const lastX = ref(0)
const lastY = ref(0)
const first = ref(true)
const longtimeid = ref<number>(22)
const isReady = ref(false)
const xFloatButton = ref<UniElement | null>(null)
const proxy = getCurrentInstance()?.proxy;
// computed
const _diffLen = computed(():number=>{
let p = parseInt(props.width);
if (props.width.lastIndexOf('rpx') > -1) {
p = rpx2px(p);
}
return Math.floor(p)
})
const _round = computed(() : string => {
return checkIsCssUnit(props.round, xConfig.unit)
})
const _width = computed(() : number => {
let p = parseInt(props.width);
if (props.width.lastIndexOf('rpx') > -1) {
p = rpx2px(p);
}
return Math.floor(p)
})
const _height = computed(() : number => {
let p = parseInt(props.height);
if (props.height.lastIndexOf('rpx') > -1) {
p = rpx2px(p);
}
return Math.floor(p)
})
const _bgColor = computed(() : object => {
if (props.bgColor.indexOf('linear-gradient') > -1) {
return {
backgroundImage: props.bgColor
}
}
let color = props.bgColor == "" ? getDefaultColor(xConfig.color) : getDefaultColor(props.bgColor)
return {
backgroundColor: color
};
})
const _disabled = computed(() : boolean => {
return props.disabled
})
function onClick() {
emits('click')
}
function setProperty(x : number, y : number) {
let node = xFloatButton.value as UniElement
node.style.setProperty("transition-duration", first.value ? '0' : props.duration.toString() + 'ms')
if (x == -1 || x == -4) {
x = winWidth.value - _width.value - props.threshold;
} else if (x == -2 || x == -3) {
x = props.threshold;
} else if (x == -5) {
x = (winWidth.value - _width.value) / 2;
}
if (y == -1 || y == -2 || y == -5) {
y = winHeight.value - _height.value - props.thresholdBottom;
} else if (y == -3 || y == -4) {
y = props.thresholdTop;
}
x = Math.max(props.threshold, Math.min(winWidth.value - _width.value - props.threshold, x))
if(y>winHeight.value/2){
y = Math.max(props.thresholdBottom, Math.min(winHeight.value - _height.value - props.thresholdBottom, y))
}else{
y = Math.max(props.thresholdTop, Math.min(winHeight.value - _height.value - props.thresholdTop, y))
}
node.style.setProperty("left", `${x}px`)
node.style.setProperty("top", `${y + windtop.value}px`)
nowXy.value = [x, y];
lastX.value = x;
lastY.value = y;
/**
* 当前的位置,等同v-model:offset
* @param postion {number[]} [x,y]位置
*/
emits('change', nowXy.value)
first.value = false
}
function eventTrasform_start(evt : POSITION_TYPE_XY) {
isMoveing.value = true;
diffX.value = 0
dateTime.value = new Date().getTime()
let node = xFloatButton.value as Element
let leftpos = parseInt(node.style.getPropertyValue("left")! as string)
let toppos = parseInt(node.style.getPropertyValue("top")! as string)
_x.value = evt.x - leftpos
_y.value = evt.y - toppos
_real_X.value = evt.x
_real_Y.value = evt.y
node.style.setProperty("transition-duration", '0ms')
let realx = Math.floor(evt.x - _real_X.value)
let realy = Math.floor(evt.y - _real_Y.value)
clearTimeout(longtimeid.value)
longtimeid.value = setTimeout(function() {
emits('longpress')
}, 500);
}
function eventTrasform_move(evt : POSITION_TYPE_XY) {
clearTimeout(longtimeid.value)
let x = evt.x - _x.value
let y = evt.y - _y.value
let diff_x = evt.x - _real_X.value
let diff_y = evt.y - _real_Y.value
diffX.value = Math.max(Math.abs(diff_x), Math.abs(diff_y))
let node = xFloatButton.value as Element
let maxX = winWidth.value - _width.value;
let maxY = winHeight.value - _height.value + windtop.value;
x = Math.max(Math.min(maxX, x), 0)
y = Math.max(Math.min(maxY, y), 0)
node.style.setProperty("left", `${x}px`)
node.style.setProperty("top", `${y}px`)
nowXy.value = [x, y];
/**
* 当前的位置,等同v-model:offset
* @param postion {number[]} [x,y]位置
*/
emits('change', [x, y])
}
function eventTrasform_end(evt : POSITION_TYPE_XY) {
isMoveing.value = false;
let node = xFloatButton.value as Element
let x = evt.x - _x.value
let y = evt.y - _y.value - windtop.value
let maxX = winWidth.value - _width.value;
let maxY = winHeight.value - _height.value;
x = Math.max(Math.min(maxX, x), 0)
y = Math.max(Math.min(maxY, y), 0)
if (props.adsorption) {
y = Math.max(Math.min(maxY - props.threshold, y), props.threshold)
if (x >= (winWidth.value - _width.value) / 2) {
x = winWidth.value - _width.value - props.threshold;
} else {
x = props.threshold;
}
nowXy.value = [x, y];
setProperty(x, y)
}
let diffTiff = new Date().getTime() - dateTime.value
// sdk的click和touch会同时触发,呃。目前只能以触发时间自行判断是单击还是滑动。
let realx = Math.floor(evt.x - _real_X.value)
let realy = Math.floor(evt.y - _real_Y.value)
if(realx==0&&realy==0&&realx==realy){
if (diffTiff > 50 && diffTiff<250){
onClick()
}
}
}
function mStart(evt : TouchEvent) {
// evt.preventDefault()
if (_disabled.value) return
// #ifdef WEB||MP
evt.preventDefault();
evt.stopPropagation();
// #endif
let x = evt.changedTouches[0].clientX;
let y = evt.changedTouches[0].clientY;
_real_X.value = x;
_real_Y.value = x;
eventTrasform_start({ x, y } as POSITION_TYPE_XY)
}
function mMove(evt : TouchEvent) {
// #ifdef WEB||MP
evt.preventDefault();
evt.stopPropagation();
// #endif
if (_disabled.value) return
let x = evt.changedTouches[0].clientX;
let y = evt.changedTouches[0].clientY;
eventTrasform_move({ x, y } as POSITION_TYPE_XY)
}
function mEnd(evt : TouchEvent) {
if (_disabled.value) return
let x = evt.changedTouches[0].clientX;
let y = evt.changedTouches[0].clientY;
eventTrasform_end({ x, y } as POSITION_TYPE_XY)
}
function getNodes() : Promise<boolean> {
return new Promise((res, rej) => {
uni.createSelectorQuery()
.in(proxy)
.select(".xFloatButtonBox")
.boundingClientRect()
.exec((nodes) => {
let node = nodes[0] as NodeInfo;
winWidth.value = node.width!;
winHeight.value = node.height! - windtop.value;
res(true)
})
})
}
function onresizeOffsetXy() {
getNodes().then(() => {
setProperty(props.offset[0], props.offset[1])
})
}
watch(():Array<number> => props.offset, (newValue : Array<number>) => {
if (newValue.length == 2 && nowXy.value.join("") != newValue.join("")) {
setProperty(newValue[0], newValue[1])
}
})
onMounted(() => {
isReady.value = false;
let sys = uni.getWindowInfo()
// #ifndef APP
winWidth.value = sys.windowWidth
winHeight.value = sys.windowHeight;
windtop.value = sys.windowTop;
// #endif
// #ifdef APP
winWidth.value = sys.windowWidth
winHeight.value = sys.windowHeight + 44;
// #endif
// 兼容电脑端
// #ifdef WEB
window.addEventListener('mouseup', mmEnd);
window.addEventListener('mousemove', mmMove);
// #endif
let t = this;
getNodes().then(() => {
setProperty(props.offset[0], props.offset[1])
isReady.value = true;
})
uni.$on("onResize", onresizeOffsetXy)
})
onBeforeUnmount(() => {
// 兼容电脑端
// #ifdef WEB
window.removeEventListener('mouseup', mmEnd);
window.removeEventListener('mousemove', mmMove);
// #endif
uni.$off("onResize", onresizeOffsetXy)
})
// #ifdef WEB
function mmStart(evt : UniMouseEvent) {
;(window as any).xFloatButtonId = id.value;
if (_disabled.value) return
evt.preventDefault();
let x = evt.clientX;
let y = evt.clientY;
_real_X.value = x;
_real_Y.value = x;
eventTrasform_start({ x, y } as POSITION_TYPE_XY)
}
function mmMove(evt : UniMouseEvent) {
evt.preventDefault();
// evt.stopPropagation();
if (_disabled.value || !isMoveing.value || (window as any).xFloatButtonId != id.value) return
let x = evt.clientX;
let y = evt.clientY;
eventTrasform_move({ x, y } as POSITION_TYPE_XY)
}
function mmEnd(evt : UniMouseEvent) {
if (_disabled.value || !isMoveing.value || (window as any).xFloatButtonId != id.value) return
let x = evt.clientX;
let y = evt.clientY;
eventTrasform_end({ x, y } as POSITION_TYPE_XY)
}
// #endif
</script>
<template>
<view>
<view
:id="id"
@touchstart="mStart"
@touchmove.stop="mMove"
@touchend="mEnd"
ref="xFloatButton"
<!--#ifdef WEB -->
@mousedown="mmStart"
<!-- #endif -->
:style="[{
width:_width+'px',
height:_height+'px',
borderRadius:_round,
zIndex:(zIndex+1),
opacity:isReady?'1':'0'
},_bgColor]" class="xFloatButton"
>
<!--
@slot 请在插槽内自由布局你的样式及功能块。
-->
<slot></slot>
</view>
<view class="xFloatButtonBox" :style="{zIndex:zIndex}"></view>
</view>
</template>
<style scoped>
.xFloatButtonBox {
pointer-events: none;
/* z-index: 87; */
width: 100%;
height: 100%;
background-color: transparent;
opacity: 0;
position: fixed;
left: 0px;
top: 0px;
transform: translate(-100%, -100%);
}
.xFloatButton {
/* z-index: 88; */
transition-duration: 0ms;
transition-property: left, right, top, bottom;
transition-timing-function: cubic-bezier(0, 0.55, 0.45, 1);
top: 0px;
left: 0px;
position: fixed;
/* #ifndef APP-HARMONY */
/* box-shadow: 0 5px 24px rgba(0, 0, 0, 0.06); */
/* #endif */
/* #ifdef WEB */
cursor: grab;
/* #endif */
}
/* #ifdef WEB */
.xFloatButton:active {
cursor: grabbing;
}
/* #endif */
</style>